The second thing is - you don 't want to start melee fights with them. I would definitely recommend to mod the game in this particular thing - most of light infantry (I don 't mean skirmishers like rifles, jager a.s.o.) were able to form a square during Napoleonic wars (especially french chasseurs - legere inf, british light foot, grenzers and prussian fusiliers). In vanilla game they can 't form square so you must be aware of enemy cavalry. They have one major and one minor weakness. They are amazing marksmen (accurancy 55, reload 60) and have range 100 (they are light infantry). Prussian army has one precious unit in its roster. Invest all money you have, there is no need to keep cash "in reserve", because if you really really need it, you can always cancel a building. The priorities of investments should be - build more less advanced buildings with lower costs than one or two expensive buildings. At the start you want to build roads, markets (not supply depots - you can convert your Banks/markets into them later in the game after you have sufficient income already), manufactures/factories in towns and tax offices and theaters in your regional capitols. It is easier than in ETW (fewer options, easier choices). To build infrastracture of your empire is a crucial thing. Later in the game you will get some further bonuses for public order (partially from civil and industrial techs and partially from buildings you can build in your capital - meaning Humboldt University and The Supreme Court) but to have a "plebs-beloved" minister in your goverment is always useful. It will save you a lot of money and problems (because you don't have to keep so many troops in cities according to public order and you don't have to face rebellions immediatelly after you conquer a new province). As far as you are an absolute monarchy, nobility will be always loyal to you but to increase loyalty of lower class is very important. You want to make only few changes in your goverment, your main goal is to get a minister or two with a trait "Bon vivant" or at least "jug head". Your king is not an incarnation of Otto the Great nor Friedrich Barbarossa, but he gives you a minor positive bonus and no negative ones, so he is a good starting point. You don't want to be dragged into a war before you are ready to fight it, do you? I wouldn't be hasty though because once you become a part of some coalition, it may influence the further development of your kingdom. I would consider it advantageous because you can choose an ally of your own liking. The third option, to defeat them all, is of course also in question and might appear inevitable later.Īt the start you are not allied to anyone. The main question for you as a ruler of Prussia is if you eventually decide to join the Coalition or to become Napoleon's friend and ally. On the other hand, due to the strength of the British fleet, the seas seem to belong to the Coalition (although french and spanish navy combined can be quite a formidable opponent for Nelson&co., if used properly). The French Empire, with its followers, has a bit stronger position on land, because there is a loong way from Moscow to Vienna and Habsburgs have to stand almost alone against Napoleon armies and his German and Italian allies. Almost the whole Europe, divided into two coalitions, is at war. The Kingdom of Prussia is in an interesting position in the year 1805. Guide to Prussia The prussian campaign can be very interesting so let me introduce some basics if you want to lead German nation/nations to glory
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